Declaration
public static Void CreateUIVertexStream(System.Collections.Generic.List<UnityEngine.UIVertex> verts,
System.Collections.Generic.List<UnityEngine.Vector3> positions,
System.Collections.Generic.List<UnityEngine.Color32> colors,
System.Collections.Generic.List<UnityEngine.Vector4> uv0S,
System.Collections.Generic.List<UnityEngine.Vector4> uv1S,
System.Collections.Generic.List<UnityEngine.Vector3> normals,
System.Collections.Generic.List<UnityEngine.Vector4> tangents,
System.Collections.Generic.List<System.Int32> indices);
Declaration
public static Void CreateUIVertexStream(System.Collections.Generic.List<UnityEngine.UIVertex> verts,
System.Collections.Generic.List<UnityEngine.Vector3> positions,
System.Collections.Generic.List<UnityEngine.Color32> colors,
System.Collections.Generic.List<UnityEngine.Vector4> uv0S,
System.Collections.Generic.List<UnityEngine.Vector4> uv1S,
System.Collections.Generic.List<UnityEngine.Vector4> uv2S,
System.Collections.Generic.List<UnityEngine.Vector4> uv3S,
System.Collections.Generic.List<UnityEngine.Vector3> normals,
System.Collections.Generic.List<UnityEngine.Vector4> tangents,
System.Collections.Generic.List<System.Int32> indices);