Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#
Method group is Obsolete

EditorApplication.currentScene

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete Use EditorSceneManager to see which scenes are currently loaded. public static string currentScene;

Description

The path of the Scene that the user has currently open (Will be an empty string if no Scene is currently open). (Read Only)

All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity".

using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { // saves the current Scene into a new temporary scene. [MenuItem("Example/Save temp Scene %s")] static void SaveTempScene() { string[] path = EditorApplication.currentScene.Split(char.Parse("/")); path[path.Length - 1] = "Temp_" + path[path.Length - 1]; EditorApplication.SaveScene(string.Join("/", path)); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961