Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Switch to Manual
Declaration
public Void
Draw(
Rect position,
Boolean
isHover,
Boolean
isActive,
Boolean
on,
Boolean
hasKeyboardFocus);
Description
Draw this GUIStyle on to the screen, internal version.
Draw plain GUIStyle without text nor image.
Declaration
public Void
Draw(
Rect position,
String
text,
Boolean
isHover,
Boolean
isActive,
Boolean
on,
Boolean
hasKeyboardFocus);
Description
Draw the GUIStyle with a text string inside.
Declaration
public Void
Draw(
Rect position,
Texture image,
Boolean
isHover,
Boolean
isActive,
Boolean
on,
Boolean
hasKeyboardFocus);
Description
Draw the GUIStyle with an image inside. If the image is too large to fit within the content area of the style it is scaled down.
Declaration
public Void
Draw(
Rect position,
GUIContent content,
Int32
controlID);
Declaration
public Void
Draw(
Rect position,
GUIContent content,
Int32
controlID,
Boolean
on);
Declaration
public Void
Draw(
Rect position,
GUIContent content,
Boolean
isHover,
Boolean
isActive,
Boolean
on,
Boolean
hasKeyboardFocus);
Description
Draw the GUIStyle with text and an image inside. If the image is too large to fit within the content area of the style it is scaled down.