| Parameter | Description |
|---|---|
| allocator | The memory allocator to use for the results. This can only be Unity.Collections.Allocator.Temp, Unity.Collections.Allocator.TempJob or Unity.Collections.Allocator.Persistent. |
Unity.Collections.NativeArray_1 The active body results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Get all the active PhysicsBody in the specified world.