Mesh.SetNormals
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Declaration
public Void SetNormals(Vector3[] inNormals);
Declaration
public Void SetNormals(System.Collections.Generic.List<UnityEngine.Vector3> inNormals);
Parameters
| Parameter |
Description |
| inNormals |
Per-vertex normals. |
Description
Set the normals of the Mesh.
Additional resources: normals property.
Declaration
public Void
SetNormals(System.Collections.Generic.List<UnityEngine.Vector3>
inNormals,
Int32
start,
Int32
length,
UnityEngine.Rendering.MeshUpdateFlags flags = MeshUpdateFlags.Default);
Parameters
| Parameter |
Description |
| inNormals |
Per-vertex normals. |
| start |
Index of the first element to take from the input array. |
| length |
Number of elements to take from the input array. |
| flags |
Flags controlling the function behavior, see MeshUpdateFlags. |
Description
Sets the vertex normals of the Mesh, using a part of the input array.
This method behaves as if you called SetNormals with an array that is a slice of the whole array, starting at start index and being of a given length. The resulting Mesh has length amount of vertices.