Mesh.SetTangents
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Declaration
public Void SetTangents(Vector4[] inTangents);
Declaration
public Void SetTangents(System.Collections.Generic.List<UnityEngine.Vector4> inTangents);
Parameters
| Parameter |
Description |
| inTangents |
Per-vertex tangents. |
Description
Set the tangents of the Mesh.
Additional resources: tangents property.
Declaration
public Void
SetTangents(System.Collections.Generic.List<UnityEngine.Vector4>
inTangents,
Int32
start,
Int32
length,
UnityEngine.Rendering.MeshUpdateFlags flags = MeshUpdateFlags.Default);
Parameters
| Parameter |
Description |
| inTangents |
Per-vertex tangents. |
| start |
Index of the first element to take from the input array. |
| length |
Number of elements to take from the input array. |
| flags |
Flags controlling the function behavior, see MeshUpdateFlags. |
Description
Sets the tangents of the Mesh, using a part of the input array.
This method behaves as if you called SetTangents with an array that is a slice of the whole array, starting at start index and being of a given length. The resulting Mesh has length amount of vertices.