Declaration
public Void GetChannels(Int32 dataSize,
out Unity.Collections.NativeArray<System.UInt16> indices,
out Unity.Collections.NativeSlice<UnityEngine.Vector3> vertices,
out Unity.Collections.NativeSlice<UnityEngine.Vector2> texcoords);
Declaration
public Void GetChannels(Int32 dataSize,
out Unity.Collections.NativeArray<System.UInt16> indices,
out Unity.Collections.NativeSlice<UnityEngine.Vector3> vertices,
out Unity.Collections.NativeSlice<UnityEngine.Vector2> texcoords,
out Unity.Collections.NativeSlice<UnityEngine.Vector4> tangents);
Declaration
public Void GetChannels(Int32 dataSize,
out Unity.Collections.NativeArray<System.UInt16> indices,
out Unity.Collections.NativeSlice<UnityEngine.Vector3> vertices,
out Unity.Collections.NativeSlice<UnityEngine.Vector2> texcoords,
out Unity.Collections.NativeSlice<UnityEngine.Vector4> tangents,
out Unity.Collections.NativeSlice<UnityEngine.Vector3> normals);