Version: Unity 6.6 Alpha (6000.6)
Language : English
Scene template settings
Format of text serialized files

Text-based scene files

Unity provides a text-based format for sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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data, in addition to the default binary format. This can be useful when working with version controlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info
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software, because text files generated separately can be merged more easily than binary files. Also, the text data can be generated and parsed by tools, making it possible to create and analyze scenes automatically. The pages in this section provide some reference material for working with the format.

Topic Description
Format of text serialized files Understand the structure and syntax of Unity’s text-based serialization format for scenes and assets.
UnityYAML Learn about Unity’s implementation of YAML and the specific conventions used in scene files.
An example of a YAML scene file An example of a scene file in YAML format with explanations of key elements.
YAML class ID reference Reference list of class IDs used in YAML files to identify different Unity object types.

Additional resources

Scene template settings
Format of text serialized files
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