Version: Unity 6.6 Alpha (6000.6)
Language : English
Visualizing vertex data shader examples in the Built-In Render Pipeline
Introduction to RSUV

Customize material aspect per renderer with RSUV

Use the Renderer ShaderA program that runs on the GPU. More info
See in Glossary
User Value (RSUV) to significantly improve your project’s performance when you need to make a large number of objects appear different within the same sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
. Specify per-renderer data to apply shader customizations on a single material used by multiple renderers.

Note: RSUV is only available with Scriptable Render PipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(SRP). It is not supported in the Built-In Render Pipeline.

Topic Description
Introduction to RSUV Learn about RSUV context and principle and get some use case examples.
Set and use the RSUV Learn how to set and use the RSUV through an example.
RSUV sample Use the Renderer Shader User Value sample in your URP or HDRP project to experience the implementation and effects of the RSUV feature through different preset scenes.

Additional resources

Visualizing vertex data shader examples in the Built-In Render Pipeline
Introduction to RSUV
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