Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

IControl<T0>

interface in UnityEngine.Audio

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Description

Base interface for common functionality of controlling a ProcessorInstance.

Here you can implement any control logic that is required for the realtime, that will run outside of the real-time thread.





All ProcessorInstances must implement this interface to be fully formed, though usually each specific ProcessorInstance implements a more specific interface inheriting from this one.

Additional resources: IControl<T0>

Public Methods

Method Description
Dispose Called when the generator is destroyed, after having left the processing thread.
OnMessage Called immediately from ControlContext.SendMessage when a message was sent to this ProcessorInstance.
Update Called if you have subscribed to continuous updates from the control thread, or if there is data returned from the TRealtime counterpart.
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