Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

PhysicsWorld.DrawQueryCastRay

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Declaration

public void DrawQueryCastRay(CastRayInput input, Color color, float lifetime, bool drawEnd);

Parameters

Parameter Description
input The query input to draw.
color The color to draw with.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
drawEnd Whether to draw the arrow at the end of the translation or not.

Description

Draw the PhysicsWorld.CastRay query input.


Declaration

public void DrawQueryCastRay(ReadOnlySpan<CastRayInput> inputs, Color color, float lifetime, bool drawEnd);

Parameters

Parameter Description
inputs The query inputs to draw.
color The color to draw with.
lifetime How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
drawEnd Whether to draw the arrow at the end of the translation or not.

Description

Draw the PhysicsWorld.CastRay query inputs.

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