Version: Unity 6.6 Alpha (6000.6)
LanguageEnglish
  • C#

TransformPlaneCustom

struct in Unity.U2D.Physics


Implements interfaces:ISerializationCallbackReceiver

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Description

A transformation applied to the transform write if PhysicsWorld.transformPlane is set to PhysicsWorld.TransformPlane.Custom.

Properties

Property Description
fromCustom Get the custom matrix defining how to transform from the custom world-space to the PhysicsWorld space. NOTE: This is the inverse of the PhysicsWorld.TransformPlaneCustom.toCustom matrix.
rotate Get the custom rotation.
scale Get the uniform scale.
toCustom Get the custom matrix defining how to transform from PhysicsWorld space to the custom world-space. NOTE: This is the inverse of the PhysicsWorld.TransformPlaneCustom.fromCustom matrix.
translate Get the custom translation.

Constructors

Constructor Description
PhysicsWorld.TransformPlaneCustom Create a transform plane custom as identity.

Public Methods

Method Description
FromPosition Transform from a 3D custom world-space position back to a 2D PhysicsWorld position.
ToPosition Transform a 2D PhysicsWorld position to a 3D custom world-space position.
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