Use tables to manage results
Focus searches with search providers
Use search results as collections
Learn how to use search results as source collections for different workflows.
To use queries as collections:
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Create queries that match stages in your workflow.
For example, you can create queries for:
- Materials for different game design stages: for weapons and characters; for terrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary and trees; for buildings and vehicles.
- Textures of different widths, such as under 512 or over 1,024 pixelsThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info
See in Glossary.
Save your queries for reuse. For more information, refer to Manage search queries.
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Drag results from your Search window to other windows as you progress through your workflow.
For example, use one Search window to list road materials, and a second Search window to list road GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary. Drag the materials to the GameObjects’ Material field in the Search window’s Inspector tab.
Additional resources
Use tables to manage results
Focus searches with search providers
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