Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

HierarchyNodeTypeHandlerBase.GetEntityIdsFromNodes

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Declaration

public int GetEntityIdsFromNodes(ReadOnlySpan<HierarchyNode> nodes, Span<EntityId> outEntityIds);

Parameters

Parameter Description
nodes The HierarchyNode values to look up.
outEntityIds Output buffer to fill; must be the same length as .

Returns

int The number of slots in still set to EntityId.None after this handler runs. A return value of 0 means all nodes were resolved; callers may skip subsequent handlers.

Description

Gets the EntityId corresponding to each HierarchyNode in . Slots already set to a non-EntityId.None value must be skipped.

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