Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

LoadableStatus

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Describes the current loading phase of a Loadable<T0> after Loadable<T0>.Load or Loadable<T0>.LoadAsync is used.

Query Loadable<T0>.Status to drive UI or to assert that a load finished before reading Loadable<T0>.Target. LoadableStatus.Failed indicates the asynchronous load completed without a usable object. This often occurs due to missing built content.

using System.Threading.Tasks;
using Unity.Loading;
using UnityEngine;

namespace BuildDocExamples { public class Loadable_LoadAndReleaseExample { public class HatPicker : MonoBehaviour { public Loadable<GameObject> hatPrefab;

public void EquipDefault() { hatPrefab.Load(); Instantiate(hatPrefab.Target); } }

// Example showing async loading with status check public async Task LoadAsyncExample(Loadable<Texture2D> myLoadable) { await myLoadable.LoadAsync(); if (myLoadable.Status == LoadableStatus.Loaded) { // Use myLoadable.Target Debug.Log($"Loaded: {myLoadable.Target.name}"); } else { Debug.LogWarning($"Texture2D myLoadable failed to load. Loadable : {myLoadable.ToString()}"); } myLoadable.Release(); } } }

Properties

Property Description
None The Loadable has not begun loading.
Loading The loading operation has begun.
Loaded The loading operation completed successfully.
Failed The loading operation completed but failed.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961