Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

LocalizedAsset<T0>.AssetChanged

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Description

Occurs when the resolved asset changes, and once immediately when a handler subscribes.

Adding a handler invokes it right away with the current asset, then again whenever the selected locale changes or LocalizedAsset<T0>.RefreshAsset runs. Because loading is asynchronous, the first call arrives after the asset has loaded. Removing the last handler stops the reference from listening for locale changes.

Additional resources: LocalizedAsset<T0>.RefreshAsset, LocalizedAsset<T0>.GetLocalizedAssetAsync

Swap a texture whenever the localized asset changes.

using Unity.Localization;
using UnityEngine;

namespace Unity.Localization.Samples { public class LocalizedAssetChangedExample : MonoBehaviour { void OnEnable() { var targetRenderer = GetComponent<Renderer>(); var localizedTexture = new LocalizedTexture(); localizedTexture.SetReference("My Assets", "ICON"); localizedTexture.AssetChanged += texture => targetRenderer.material.mainTexture = texture; } } }
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