Version: Unity 6.7 Alpha (6000.7)
LanguageEnglish
  • C#

WorldCapacity

struct in Unity.U2D.Physics

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Describes the expected world capacities used to presize internal allocations when a PhysicsWorld is created. All counts default to zero, in which case the engine uses its own minimum defaults. See PhysicsWorldDefinition.capacity and PhysicsWorld.capacity.

Properties

Property Description
contactCount The expected number of contacts.
dynamicBodyCount The expected number of dynamic and kinematic bodies.
dynamicShapeCount The expected number of dynamic and kinematic shapes.
staticBodyCount The expected number of static bodies.
staticShapeCount The expected number of static shapes.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961