Version: Unity 7.0 Alpha (7000.0)
Language : English
Project configuration
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Set your project to 2D or 3D mode

When creating a new Project, you can specify whether to start the Unity Editor in 2D mode or 3D mode. However, you also have the option of switching the Editor between 2D mode and 3D mode at any time. You can read more about the difference between 2D and 3D Projects here. This page provides information about how to change modes, and what exactly changes within the editor when you do.

Switching between 2D and 3D modes

To change modes between 2D or 3D mode:

  1. Open the Editor project settings (Edit > Project Settings, then select the Editor category).
  2. Set Default Behavior Mode to either 2D or 3D.

Comparison of the different modes

2D or 3D mode determines some settings for the Unity Editor as follows:

Setting 2D mode 3D mode
Images Imported images are assumed to be 2D images (Sprites) and set to SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
mode.
Any images you import aren’t assumed to be sprites.
Scene View Set to 2D mode. Set to 3D mode.
Default GameObjects Don’t have real time, directional light. Have real time, directional light.
Default camera position 0,0,−10 0,1,−10
Camera perspective Orthographic Perspective
Lighting
  • SkyboxA special type of Material used to represent skies. Usually six-sided. More info
    See in Glossary
    : Disabled for new scenes.
  • Ambient Source: Set to Color, with the color set as a dark gray (RGB: 54, 58, 66).
  • Realtime Global Illumination: Disabled.
  • Baked Global Illumination: Enabled.
  • Auto-Building: Disabled.
  • Skybox: The built-in default Skybox Material.
  • Ambient Source: Set to Skybox.
  • Realtime Global Illumination: Enabled.
  • Baked Global Illumination: Enabled.
  • Auto-Building: Enabled.

Additional resources

Project configuration
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