Version: Unity 7.0 Alpha (7000.0)
Language : English
Create a shader variant collection
Introduction to asynchronous shader compilation

Asynchronous shader compilation in the Editor

Resources for compiling shader variants in the background, and using placeholder shaders in the meantime.

Page Description
Introduction to asynchronous shader compilation Learn about how asynchronous shader compilation works, and exceptions.
Enable or disable asynchronous shader compilation Enable or disable asynchronous shader compilation in your project, for specific rendering calls, in a specific scope, or for specific Shader objects.
Detect asynchronous shader compilation Monitor the state of asynchronous shader compilation, and perform operations when the state changes.
Avoid cyan placeholder shaders during asynchronous shader compilation Configure your custom tools to draw something other than the placeholder shader for each material.
Create a shader variant collection
Introduction to asynchronous shader compilation
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