Version: Unity 7.0 Alpha (7000.0)
Language : English
Set up your scene and lights for baking
Bake lighting

Preview baked lighting

You can edit a scene and preview changes to lightmaps and lighting without affecting the baked lightmaps.

Note: The Unity Compute Light Baker doesn’t support interactive lightmap preview. If your project uses that backend, Unity generates the preview with the OpenCL based GPU lightmapper instead, so the preview might not match the result of a full bake.

To preview, do the following in a scene that uses lightmapping:

  1. In the Scene view View Options toolbar, select Debug Draw Mode.
  2. Select a Global IlluminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results.
    See in Glossary
    Draw Mode.
  3. In the Lighting Visualization overlay, set Lighting Data to Preview.
  4. Make changes to the scene that affect lightmaps.

Unity creates temporary lightmaps and uses them in the Scene view. To check the temporary lightmaps, go to the Lighting window and select Baked Lightmaps.

To use the baked lightmaps without your changes, set Lighting Data to Baked.

Set up your scene and lights for baking
Bake lighting
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