Version: Unity 7.0 Alpha (7000.0)
Language : English
ColorMask command in ShaderLab reference
Cull command in ShaderLab reference

Conservative command in ShaderLab reference

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Enables or disables conservative rasterization.

Render pipeline compatibility

Feature name Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Custom SRP Built-in Render Pipeline
Conservative Yes Yes Yes Yes

Syntax

This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.

Signature Example syntax Function
Conservative <enabled> Conservative True Enables or disables conservative rasterization.

Requires DX 11.3+, or GL_NV_conservative_raster.

Parameters

Parameter Value Function
enabled True Enables conservative rasterization.
False Disables conservative rasterization.

Additional resources

ColorMask command in ShaderLab reference
Cull command in ShaderLab reference
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