Version: Unity 7.0 Alpha (7000.0)
Language : English
Make a texture compatible with asynchronous texture loading
Introduction to mipmap streaming

Optimizing GPU texture memory with mipmap streaming

Use mipmap streaming to limit the size of textures in GPU memory.

Page Description
Introduction to mipmap streaming How mipmap streaming works, and its limitations.
Use mipmap streaming Enable mipmap streaming, make a texture work with mipmap streaming, and change the mipmap level of a texture.
Configure mipmap streaming Enable or disable mipmap streaming on cameras, set which mipmap levels a camera uses, and set a memory budget for textures.
Override the mipmap level of a texture Request that Unity overrides the mipmap level of a texture.
Preload mipmap levels Use the API to preload mipmap levels to avoid textures pop-in when you enable a camera.
Analyze mipmap streaming Understand and debug mipmap streaming in your scene.
Make a texture compatible with asynchronous texture loading
Introduction to mipmap streaming
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961