Version: Unity 7.0 Alpha (7000.0)
Language : English
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Overview

XR

XR is an umbrella term that includes the following types of applications:

  • Virtual Reality (VR): The application simulates a self-contained environment around the user.
  • Mixed Reality (MR): The application combines its own environment with the user’s real-world environment and allows them to interact with each other. Developers often refer to MR apps as passthrough apps, because many MR headsets use cameras that enable passthrough to display a live view of the real world.
  • Augmented Reality (AR): The application layers content over a view of the real world.

The span between virtual to augmented reality is a continuum, with mixed reality falling somewhere in the middle, depending on the capabilities of a particular device and the intent of your application.

This documentation discusses how to develop XR applications in Unity:

Topic Description
Overview An overview of how Unity supports XR development.
Set up an XR Project How to set up a project for an XR game or application.
Set up an XR scene How to add the GameObjects and components needed by an XR scene.
Run an XR application How to build and run Unity XR projects during development.
XR graphics XR-specific graphics topics.
XR audio Understand audio for XR projects.

Additional resources and examples

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