Native plug-ins for Android
Create a native plug-in for Android
Introducing native plug-ins for Android
You can use native plug-insA platform-specific native code library that is created outside of Unity for use in Unity. Allows you can access features like OS calls and third-party code libraries that would otherwise not be available to Unity. More info
See in Glossary in Android applications. There are different types of native plug-in, and the project’s scripting backendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info
See in Glossary determines which plug-in types Unity supports. The possible plug-in types are:
-
Shared library: Plug-ins packaged in a shared library (
.so).
-
Static library: Plug-ins packaged in a static library (
.a).
-
C/C++ source files: C/C++ source files that Unity compiles along with IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
See in Glossary generated files. This includes all C/C++ source files with extensions .c, .cc, .cpp and .h.
Scripting backend compatibility
The following table shows which scripting backends support the different types of native plug-ins.
| Scripting backend |
Shared library |
Static library |
C/C++ source files |
| IL2CPP |
Yes |
Yes |
Yes |
| Mono |
Yes |
No |
No |
Notes:
- IL2CPP scripting backend doesn’t support direct use of .NET dynamic linked libraries (.dll) at runtime. These libraries must be converted to C++ code during the build process.
- Integration with other .NET runtime platforms, such as Xamarin isn’t supported.
Additional resources
Native plug-ins for Android
Create a native plug-in for Android
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