Version: Unity 7.0 Alpha (7000.0)
Language : English
Animator component
Introduction to Animator Controllers

Animator Controller

Use an Animator Controller to arrange and maintain a set of Animation Clips and associated Animation Transitions for a character or an animated GameObject.

Topic Description
Introduction to Animator Controllers Learn how the Animator Controller uses state machines to manage clips and transitions.
Create an Animator Controller Build an Animator Controller asset from the Project window or Assets menu.
Animator Controller Asset Reference for the Animator Controller asset that maintains your character’s animations.
Animator windowThe window where the Animator Controller is visualized and edited. More info
See in Glossary
Create, view, and modify Animator Controller assets in the Animator Window.
Animation state machineA graph within an Animator Controller that controls the interaction of Animation States. Each state references an Animation Blend Tree or a single Animation Clip. More info
See in Glossary
Arrange animations into graphs to control action flow.

Additional resources

  • Animation LayersAn Animation Layer contains an Animation State Machine that controls animations of a model or part of it. An example of this is if you have a full-body layer for walking or jumping and a higher layer for upper-body motions such as throwing an object or shooting. The higher layers take precedence for the body parts they control. More info
    See in Glossary
  • Humanoid Avatar
Animator component
Introduction to Animator Controllers
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