Version: Unity 7.0 Alpha (7000.0)
Language : English
Standard Shader Material Inspector window reference for the Built-In Render Pipeline
Create a particle material in the Built-In Render Pipeline

Particle shaders in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources for using the Standard Particle Shaders to render a variety of particle effects.

Page Description
Create a particle material Choose a type of Standard Particle Shader, and assign it to a material.
Standard Particle Shaders Material Inspector window reference Reference for the Standard Particle Shaders.
Custom data streams in Particle Systems Resources on implementing custom data streams in your Particle System particle rendering shader setup.
Particle System optimization Resources for improving the performance of your particle systems, and decreasing the computational time required to produce them.

Additional resources

Standard Shader Material Inspector window reference for the Built-In Render Pipeline
Create a particle material in the Built-In Render Pipeline
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961