Version: Unity 7.0 Alpha (7000.0)
Language : English
Tessellation Surface Shader examples in the Built-In Render Pipeline
Surface Shader required directives reference for the Built-In Render Pipeline

Surface Shader language reference for the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.

It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.

The Universal Render Pipeline (URP) doesn’t support surface shaders. For more information on how to replace surface shaders in URP, refer to Convert custom shaders for URP compatibility.

Find the directives and input structures you need to write a Surface Shader in the Built-In Render Pipeline.

Page Description
Surface Shader required directives reference Reference for the surface shader code and lighting model directives in a Surface Shader.
Surface Shader optional directives reference Reference for transparency, functions, shadows, tessellation, and code generation directives in a Surface Shader.
Surface Shader input structure reference Reference for the input structure of a Surface Shader.
Tessellation Surface Shader examples in the Built-In Render Pipeline
Surface Shader required directives reference for the Built-In Render Pipeline
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