Version: Unity 7.0 Alpha (7000.0)
Language : English
Types of 2D primitive GameObjects
Introduction to components

Add components to GameObjects

Components define the behavior and functionality of GameObjects in Unity. Add components to GameObjects to give functionality like playing audio, responding to physics, or running custom scripts.

Topic Description
Introduction to components An overview of what components are.
Use components How to use components.
Create components with scripts Learn to use a script to create components.
Manage components and their values Add, remove, reorder, and edit component properties in the Inspector window.
Constraint components Add Constraint components to position, move, and manage GameObjects relative to each other.

Additional resources

Types of 2D primitive GameObjects
Introduction to components
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961