Version: Unity 7.0 Alpha (7000.0)
Language : English
Windows Player settings
Visual Studio project generation for Windows standalone

Develop for Windows

Generate Visual Studio projects, debug the Windows Player, and tune graphics and loading performance on Windows.

Visual Studio generates projects for source-level debugging, the Windows debugging tools diagnose crashes, and the D3D12 and DirectStorage APIs control graphics and asset-loading performance. The integrity level the Player runs at also affects which files your application can access.

The following topics cover each of these areas.

Topic Description
Visual Studio project generation for Windows Standalone Generate and use Visual Studio projects for Windows Standalone builds.
Unity debugging guide for Windows Use Windows debugging tools to resolve errors and bugs in your Unity application or the Unity Editor.
Windows integrity control Understand the effects of running the Windows Player at a low integrity level.
IL2CPP Scripting Backend Use IL2CPP with the Windows Player and add compatible C++ source code plug-ins to your build.
Troubleshoot D3D12 GPU crashes on Windows Identify and fix D3D12 GPU crashes when you develop for Windows.
D3D12 API and graphics jobs mode configuration Configure D3D12 API usage and graphics jobs modes for specific Windows devices with a filtering asset.
Optimize performance using DirectStorage on Windows Enable the DirectStorage API in your Unity project for faster asset loading.

Additional resources

Windows Player settings
Visual Studio project generation for Windows standalone
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