Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

EffectInstance.IRealtime.Process(RealtimeContext,ChannelBuffer,ChannelBuffer,Arguments)

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Parameters

Parameter Description
context The RealtimeContext associated with this call. Use this to process any nested ProcessorInstances or query/return data.
inputBuffer The buffer containing the incoming audio your effect will read from.
outputBuffer The buffer your effect will write its processing result into.
args Additional arguments for processing.

Returns

void A Result struct. It currently carries no data, so return a default-initialized value.

Description

Called when you're asked to process the audio in inputBuffer into outputBuffer.

Unlike a generator, an effect both consumes audio (from inputBuffer) and produces audio (into outputBuffer). The two buffers are guaranteed to have matching ChannelBuffer.channelCount and ChannelBuffer.frameCount.

Write every output sample: the output buffer starts undefined, and can reference the same memory as the input buffer, so read each input sample before you overwrite the corresponding output sample.

Additional resources: RealtimeContext

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