Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

PlayerSettings.SetScriptingBackend

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Declaration

public static void SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend);
Obsolete Use SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend) instead.

Declaration

public static void SetScriptingBackend(BuildTargetGroup targetGroup, ScriptingImplementation backend);

Parameters

Parameter Description
buildTarget The target platform as a NamedBuildTarget.
backend The scripting back end to set for the specified target platform, as a ScriptingImplementation.

Description

Sets the scripting back end for a given build target.

Sets the scripting back end to use for a specific Player build target. The scripting back end must be a value from the ScriptingImplementation enum. For more information on scripting back ends, refer to Scripting back ends in the Unity manual.

Note: BuildTargetGroup is marked for future deprecation. Use the version of this method that accepts a NamedBuildTarget parameter instead.

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