Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

PlayerSettings.Windows.copyVCRuntime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static bool copyVCRuntime;

Description

Copy the required Visual C++ runtime libraries into the Windows build output.

When this setting is enabled, Unity copies the linked Microsoft Visual C++ runtime libraries such as vcruntime140.dll and msvcp140.dll into the build output directory. This lets the build run on machines that don't already have the matching Visual C++ redistributable installed. By default, this setting is enabled and applies to both Windows and Windows Dedicated Server builds. Disable it if you want to use a different method to deliver the Visual C++ runtime. For example, by running the Visual C++ redistributable installer from your own installer, or by using a distribution platform that installs it for you (such as Steam).

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961