Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

ResourceBindingInfo

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Provides resource layout information about a shader resource binding.

Properties

Property Description
BindingThe binding information associated with this shader resource.
IndexThe index of the shader resource binding (Read Only). The exact value and meaning of this property is platform and graphics API specific.
KindThe kind of shader resource of this shader resource binding. (Read Only)
NameThe name of the shader resource binding (Read Only).
SamplerIndexThe index of the sampler for this shader resource binding if it's a texture (Read Only). The exact value and meaning of this property is platform and graphics API specific.
SecondaryBindingThe secondary binding information associated with this shader resource. The exact value and meaning of this property is platform and graphics API specific.
WritableTrue if the shader resource binding is a read-write resource, such as RWBuffer or RWTexture. (Read Only)
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961