Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

ICondition

interface in Unity.GraphToolkit.Editor

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Description

Interface for a condition attached to a state machine transition.

A transition is taken only when its conditions are met. Conditions are organized in groups: every transition has a root group condition, and each group combines its nested conditions with a logical operation. Use IGroupCondition to traverse the condition hierarchy from the root group. This interface is not intended to be implemented by user code; to author a custom condition, derive from Condition<T0> instead.

Properties

Property Description
Icon The icon displayed for this condition in the transition inspector, or null if none is set.
ID The globally unique identifier for this condition.
Rule The rule this condition belongs to, or null when the condition is not part of one.
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