Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

HierarchyCommandList.DetachChildren

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool DetachChildren(ref HierarchyNode node);

Parameters

Parameter Description
node The hierarchy node whose children are detached.

Returns

bool true if the command was appended to the list, false otherwise.

Description

Severs every child of a hierarchy node from it, without removing them from the hierarchy.

Equivalent to calling HierarchyCommandList.Detach on each child, but the node's children are severed in a single operation. Each detached child keeps its own children and is no longer reachable from Hierarchy.Root. Nothing reclaims them: the caller must either re-attach them with HierarchyCommandList.SetParent or delete them with HierarchyCommandList.Remove.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961