Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

HierarchyViewModel.GetChildrenCount

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Declaration

public int GetChildrenCount(ref HierarchyNode node);

Parameters

Parameter Description
node The hierarchy node to count children for.

Returns

int The number of direct child nodes of the specified hierarchy node.

Description

Gets the number of child nodes that a hierarchy node has.

The following example displays how many children each collapsed item has in the Hierarchy window. It uses GetChildrenCount to check whether a collapsed item has children before displaying the label. To use this example, save the script in a folder called Assets/Editor/CountWhenCollapsed. Scripts in an Editor folder can use the Hierarchy module API without additional setup. If you save the script outside of an Editor folder, you must enable the Hierarchy built-in module in the Package Manager window, which also adds the module to your Player builds.

using Unity.Hierarchy;
using Unity.Hierarchy.Editor;
using UnityEditor;
using UnityEngine.UIElements;

namespace Unity.HierarchySamples.Editor { class CountWhenCollapsed { const string k_ChildrenCountUssClassName = "hierarchy-children-count";

[InitializeOnLoadMethod] static void Initialize() { HierarchyWindow.BindViewItem += OnBindViewItem; }

static void OnBindViewItem(HierarchyWindow window, HierarchyView view, HierarchyViewItem item) { HierarchyNode node = item.Node; int childrenCount = view.ViewModel.GetChildrenCount(node); Label label = item.LeftCustomContainer.Q<Label>(className: k_ChildrenCountUssClassName);

if (childrenCount > 0 && view.ViewModel.DoesNotHaveFlags(node, HierarchyNodeFlags.Expanded)) { if (label == null) { label = new Label(); label.AddToClassList(k_ChildrenCountUssClassName); item.LeftCustomContainer.Add(label); }

label.text = $"({childrenCount})"; label.style.display = DisplayStyle.Flex; } else { if (label != null) label.style.display = DisplayStyle.None; } } } }
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