Version: Unity 7.0 Alpha (7000.0)
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  • C#

ILocalizedStringList.GetLocalizedList

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Declaration

public List<string> GetLocalizedList();

Returns

List<string> The localized values, in list order.

Description

Resolves the localized values without waiting.

The list holds an empty string for any value that cannot resolve synchronously; use ILocalizedStringList.GetLocalizedListAsync to wait for those values instead.

Additional resources: ILocalizedStringList.GetLocalizedListAsync

Resolve a list of options and fill a dropdown.

using System.Collections.Generic;
using Unity.Localization;
using UnityEngine;

namespace Unity.Localization.Samples { public class LocalizedStringListExample { public async Awaitable Load() { // The entry's value holds every option, for example "Low,Medium,High". var options = new LocalizedStringList { Separator = "," }; options.SetReference("My Strings", "QUALITY OPTIONS"); List<string> values = await options.GetLocalizedListAsync(); Debug.Log(values.Count); } } }
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