Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

AssetProvider.GetProvider

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Declaration

public T GetProvider();

Returns

T The first matching provider, or null when none is present.

Description

Returns the first provider of the given type in the chain, or null when there is none.

Use this to reach a specific provider, for example to register a direct reference on the chain's ReferencedAssetProvider.

Find a provider of a specific type in the chain.

using Unity.Localization.Providers;
using UnityEngine;

namespace Unity.Localization.Samples { public class AssetProviderGetProviderExample { public void Run() { var chain = new AssetProvider(); chain.AddProvider(new ReferencedAssetProvider());

var referenced = chain.GetProvider<ReferencedAssetProvider>();

Debug.Log(referenced != null); // True } } }
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