Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

IAsyncAssetProvider.LoadAssetAsync

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Declaration

public Awaitable<T> LoadAssetAsync(AssetKey key, CancellationToken cancellationToken);

Parameters

Parameter Description
key The asset to load.
cancellationToken A token that cancels the load.

Returns

Awaitable<T> The loaded asset, or null when it cannot be resolved.

Description

Loads the asset identified by the key as the requested type.

The asset type is T, or AssetKey.Type when T is the base Object, so a type-erased caller can pass <Object> and carry the type on the key. Completes with null when the key cannot be resolved, or when the resolved asset is not a T. A cancelled load throws OperationCanceledException.

Load a texture through a provider.

using System.Threading;
using Unity.Localization.Providers;
using UnityEngine;

namespace Unity.Localization.Samples { public class IAsyncAssetProviderLoadAssetGenericExample { public async Awaitable Run() { IAsyncAssetProvider provider = new ResourceFolderProvider();

var texture = await provider.LoadAssetAsync<Texture2D>( new AssetKey("UI/Logo", typeof(Texture2D)), CancellationToken.None);

if (texture != null) Debug.Log(texture.name); } } }
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