Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

PhysicsSpace.Create

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Declaration

public static PhysicsSpace Create();

Returns

PhysicsSpace The new Physics Space.

Description

Create a Physics Space.


Declaration

public static PhysicsSpace Create(PhysicsWorld world);

Parameters

Parameter Description
world The world whose shapes this space's proxies will represent.

Returns

PhysicsSpace The new Physics Space bound to the specified world.

Description

Create a Physics Space bound to the specified world so its proxies represent shapes in that world. While bound, any proxy user handle must be a live shape in this world and you can refresh the proxies from their shapes. The binding lasts for the lifetime of the space and cannot be changed.

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