Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

PhysicsWorld.eventGroupingAllowed

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool eventGroupingAllowed;

Description

Controls if contact and trigger begin/end events for shapes assigned a group are marked as being the first or last event between the two groups involved. This allows the many events produced between two groups of shapes to be reduced to a single begin and end, such as when treating multiple shapes on one body as a single object. The marking is only calculated for shapes assigned a group and only when a begin or end event is produced, so the cost of leaving this enabled is minor.

Every shape in a group must belong to the same body; see PhysicsGroup for the limitations. See PhysicsShape.physicsGroup and PhysicsWorld.CreateGroup.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961