Version: 2022.3
Language : English
Wheel collider component reference
Introduction to Terrain colliders

Terrain colliders

The Terrain colliderAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary
builds a collider that matches the geometry of the TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary
it is attached to. It is the best and most accurate collider type for Terrains.

Topic Description
Introduction to Terrain colliders Overview of the Terrain colliderA terrain-shaped collider component that handles collisions for collision surface with the same shape as the Terrain object it is attached to. More info
See in Glossary
and how it works.
Terrain collider component reference Reference page for the Terrain collider component.
Wheel collider component reference
Introduction to Terrain colliders
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961