Use this page to discover and learn production-tested best practices from Unity experts. The Technical Content Marketing team at Unity created the guides listed on this page together with industry experts, and engineers and technical artists from Unity R&D and the Accelerate Games Solutions teams.
Read this e-book to get practical tips for working with the VRVirtual Reality More info
See in Glossary template in Unity, the XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary Interaction Toolkit, Apple Vision Pro and visionOS, and more.
This guide aims to provide animators and technical artists with an in-depth understanding of the animation features in Unity. Learn about importing and exporting animations, humanoid animationsAn animation using humanoid skeletons. Humanoid models generally have the same basic structure, representing the major articulate parts of the body, head and limbs. This makes it easy to map animations from one humanoid skeleton to another, allowing retargeting and inverse kinematics. More info
See in Glossary, shortcuts, animating UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary, events, and more.
Authored by the art director of the Unity 2D demo Dragon Crashers and with contributions from Unity 2D experts, this guide shows how to set up your 2D project, switch between Unity and Autodesk, work with spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary, sort layers, and more.
This guide is designed to help experienced game designers learn how to prototype their ideas in Unity for more efficient creation and team collaboration. Learn about visual scripting, creating input, level design tools, microinteractions, and more.
Some of Unity’s most experienced technical artists made key contributions to this guide. It covers working with assets, rendering pipelines, lighting, worldbuilding, digital humans, and more.
Some of Unity’s most experienced technical artists made key contributions to this guide. It covers, working with assets, rendering pipelines, lighting, worldbuilding, digital humans, and more.
Written by professional level designers in the gaming industry and Unity product experts, this guide provides career tips and instructions on using Unity tools suited to worldbuilding, such as Unity ProBuilder and the TerrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary system.
This e-book provides step-by-step guidance on how to build interfaces using Unity’s UI systems, including UI design and development concepts, asset preparation workflows, styling, and fonts.
Learn the fundamentals of version controlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. More info
See in Glossary and project organization in Unity. Key topics covered include setting up a Unity project with different version control solutions, organizing a Unity project, proper folder structure, and naming standards.
In this guide, you can choose from 12 recipes for creating popular effects using URP. Learn how to create effects with Renderer Features, build a Toon and outline shaderA program that runs on the GPU. More info
See in Glossary with Shader Graph, use GPU instancing, produce reflections and refractions, and more.
This guide covers additions and changes for areas such as decals, URP quality settings and converters, comparing rendering pathsThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
See in Glossary to include Forward+, Full Screen Shader Graph including custom post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary, and more.
Use this guide to learn how to set up a new project with URP or convert an existing Built-in Render Pipeline-based project to URP. Learn about URP quality settings and shaders, setting up lighting, shadows, special effects, and more.
An updated guide that covers the new water system, new Terrain tools including creating terrains with SpeedTree, more capabilities for creating skies, clouds, lighting effects, updates to HDRP shaders and materials, and more.
This guide provides in-depth reference for creating high-end lighting for PC and console games and covers topics such as HDRP settings, camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary, and Volume frameworks, creating skyscapes, reflections, real-time lighting, and more.
This guide provides in-depth reference for creating high-end lighting for PC and console games and covers topics such as HDRP settings, cameras, and Volume frameworks, creating skyscapes, reflections, real-time lighting, and more.
This guide provides a complete overview of how to use visual effects authoring tools in Unity to create any kind of effect: water and liquid, smoke, fire, explosions, weather, impact, magic, and electricity.
Get tips for using the full suite of Unity’s profiling tools, programming and code architecture, project configuration and assets, GPU optimization, optimization tips for audio, UI, animation, physics, and more.
This guide collects over 100 pages worth of optimization best practices for developing console and PC games in Unity. Pick up tips for extensive profiling of your project, programming code and architecture, optimizing assets and graphics, and more.
This guide provides advanced knowledge and advice on how to profile an application in Unity, manage its memory, and optimize its power consumption from start to finish. Learn best practices for a profiling workflow and using Unity’s profiling tools.
Get over 80 tips from Unity’s support engineers on how to optimize PC and console games for smooth performance and gameplay. It covers topics like programming and code architecture, GPU optimization, memory, assets, and more.
This guide provides over 75 tips on how you can optimize your mobile game to run smoothly on as many devices as possible. Learn about programming and code architecture, GPU optimization, memory, assets, and more.
This guide helps you get familiar with the latest Unity features and workflows. It covers Editor navigation, setting up your development environment, Unity’s profiling tools, physics, and Input Systems.
This guide collects over 80 time-saving tips to improve your day-to-day workflows with Unity 2022 LTS.
This guide collects over 70 time-saving tips to improve your day-to-day aggregate workflow with Unity 2020 LTS.
Read this guide to better understand data-oriented programming and evaluate if DOTS is the right choice for your next project.
This guide provides tips from professional developers on leveraging ScriptableObjects in your Unity projects. Download the accompanying demo project from GitHub, inspired by classic arcade game mechanics, to follow along.
Learn industry best practices on how to organize your Unity C# code and what to consider for your own code style guide, including naming conventions, formatting, classes, methods, and comments.
This guide covers SOLID principles and provides examples of how to implement well-known design patterns for game development, including Factory, Singleton, Command, State, and Observer Pattern, Object Pooling, and Model View Presenter (MVP).