| Important: UNet is a deprecated solution, and a new Multiplayer and NetworkingThe Unity system that enables multiplayer gaming across a computer network. More info See in Glossary Solution (Netcode for GameObjects) is under development. For more information and next steps see the information on the Unity Netcode for GameObjects website. | 
NetworkServer is a High-Level-API class that manages connections from multiple clients.
| Property: | Function: | 
|---|---|
| active | Checks if the server has been started. | 
| connections | A list of all the current connections from clients. | 
| dontListen | If you enable this, the server will not listen for incoming connections on the regular network port. | 
| handlers | Dictionary of the message handlers registered with the server. | 
| hostTopology | The host topology that the server is using. | 
| listenPort | The port that the server is listening on. | 
| localClientActive | True if a local client is currently active on the server. | 
| localConnections | A list of local connections on the server. | 
| maxDelay | The maximum delay before sending packets on connections. | 
| networkConnectionClass | The class to be used when creating new network connections. | 
| numChannels | The number of channels the network is configure with. | 
| objects | This is a dictionary of networked objects that have been spawned on the server. | 
| serverHostId | The transport layer hostId used by this server. | 
| useWebSockets | This makes the server listen for WebSockets connections instead of normal transport layer connections. | 
NetworkServer