Version: Unity 6 (6000.0)
Language : English
Registering an Action Handler
Assets and media

Working in Unity

Topic Description
Assets and media An overview of assets and media in Unity.
Working with GameObjects An overview of how to work with GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
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Working with scenes An overview of how to work with scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
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CamerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary
Learn about how to use cameras in Unity.
Input Learn about how to handle input in Unity.
User interface (UI) Learn how to work with user interfaces in Unity.
2D game development Learn how to create 2D games in Unity.
Troubleshooting An overview of some common issues.
Registering an Action Handler
Assets and media
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