Version: 2022.3
LanguageEnglish
  • C#

ArticulationBody.maxAngularVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float maxAngularVelocity;

Description

The maximum angular velocity of the articulation body measured in radians per second.

The angular velocity of articulation bodies is clamped to maxAngularVelocity to avoid numerical instability with fast rotating bodies. The maxAngularVelocity is applied to the body before the simulation step. This means that after the simulation frame, the angular velocity might exceed the set maximum. You can override this value per articulation body to enable faster rotations on objects such as wheels. (Default 7) range { 0, infinity }.
Unit of measurement - rad/s (radians per second).

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961