Version: 2022.3
LanguageEnglish
  • C#

ArticulationBody.SnapAnchorToClosestContact

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void SnapAnchorToClosestContact();

Description

Snap the anchor to the closest contact between the connected bodies.

Computes the point on the surface of this body closest to the center of mass of the parent body and sets the anchor to it. If ArticulationBody.computeParentAnchor is set, the parent anchor will be updated accordingly too.

Note that, usually, local zero is not a great default position of the anchor in case the connected bodies have colliders attached, because the joint is likely to be trying to push the bodies into each other then. To address that, this function picks a reasonable default location of the anchors that will work with many articulations.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961