Version: 2022.3
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  • C#

CapsulecastCommand.ScheduleBatch

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Declaration

public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<CapsulecastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, int maxHits, Unity.Jobs.JobHandle dependsOn);

Parameters

commands A NaviveArray of CapsulecastCommands to perform.
results A NavtiveArray of RaycastHit where the result of commands are stored.
minCommandsPerJob The minimum number of commands to perform in a single job.
dependsOn A jobHandle of a job that must be completed before performing capsule casts.
maxHits The maximum number of Colliders the CapsuleCast can hit.

Returns

JobHandle Returns a JobHandle of the job that will performs the capsule casts.

Description

Schedules a batch of capsule casts to perform in a job.


Declaration

public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<CapsulecastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, Unity.Jobs.JobHandle dependsOn);

Parameters

commands A NaviveArray of CapsulecastCommands to perform.
results A NavtiveArray of RaycastHit where the result of commands are stored.
minCommandsPerJob The minimum number of commands to perform in a single job.
dependsOn A jobHandle of a job that must be completed before performing capsule casts.

Returns

JobHandle Returns a JobHandle of the job that will performs the capsule casts.

Description

Schedules a batch of capsule casts to perform in a job.

By default maxHits in this variant is set to 1.

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