Version: 2022.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

Group

class in UnityEditor.Experimental.GraphView

/

Inherits from:Experimental.GraphView.Scope


Implements interfaces:ICollectibleElement

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Allows interactive insertion of elements in a named scope.

Properties

titleTitle of the group.

Constructors

GroupGroup constructor.

Public Methods

AcceptsElementWhether an element can be added to this group.
CollectElementsRetrieves a set of graph elements that match a specified condition. The matching graph elements are selected from this group.
FocusTitleTextFieldFocuses the title text field of this group, so that it's editable from the UI.

Protected Methods

OnElementsAddedCalled when elements are added to this group.
OnElementsRemovedCalled when elements are removed from this group.
OnGroupRenamedCalled when this group is renamed.

Inherited Members

Static Properties

disabledUssClassName USS class name of local disabled elements.

Properties

canGrabFocus Return true if the element can be focused.
delegatesFocus Whether the element should delegate the focus to its children.
focusable True if the element can be focused.
focusController Return the focus controller for this element.
tabIndex An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.
capabilitiesThe GraphElement's capabilities.
elementTypeColorThe color used for the MiniMap view.
layerThe GraphElement's layer in the graph.
selectedTrue if the GraphElement is currently selected.
showInMiniMapWhether the element is shown in the minimap.
titleThe GraphElement's title.
autoUpdateGeometryEnables or disables the automatic resizing and positioning of the Scope.
containedElementsThe list of GraphElements contained by the Scope.
containedElementsRectThe rect containing the GraphElements encompassed by the Scope. The rect is expressed in local coordinates.
headerContainerReturns the header container for the Scope. Use this header container to customizer the header of the Scope.
childCount Number of child elements in this object's contentContainer.
contentContainer Child elements are added to it, usually this is the same as the element itself.
contentRect The rectangle of the content area of the element, in the local space of the element.
customStyle The custom style properties accessor of a VisualElement (Read Only).
enabledInHierarchy Returns true if the VisualElement is enabled in its own hierarchy.
enabledSelf Returns true if the VisualElement is enabled locally.
experimental Returns the UIElements experimental interfaces.
generateVisualContent Called when the VisualElement visual contents need to be (re)generated.
hierarchy Access to this element physical hierarchy
languageDirection Indicates the directionality of the element's text. The value will propagate to the element's children.
layout The position and size of the VisualElement relative to its parent, as computed by the layout system.
localBound Returns a Rect representing the Axis-aligned Bounding Box (AABB) after applying the transform, but before applying the layout translation.
name The name of this VisualElement.
paddingRect The rectangle of the padding area of the element, in the local space of the element.
panel The panel onto which this VisualElement is attached.
parent The parent of this VisualElement.
pickingMode Determines if this element can be pick during mouseEvents or IPanel.Pick queries.
resolvedStyle The final computed style values on a VisualElement (Read Only).
schedule Retrieves this VisualElement's IVisualElementScheduler
style Sets the style values on a VisualElement.
styleSheets Returns a VisualElementStyleSheetSet that manipulates style sheets attached to this element.
this[int] Retrieves the child element at a specific index.
tooltip Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI.
transform Returns a transform object for this VisualElement. ITransform
usageHints A combination of hint values that specify high-level intended usage patterns for the VisualElement. This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It's advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
userData This property can be used to associate application-specific user data with this VisualElement.
viewDataKey Used for view data persistence (ie. tree expanded states, scroll position, zoom level).
visible Indicates whether or not this element should be rendered.
visualTreeAssetSource Stores the asset reference, if the generated element is cloned from a VisualTreeAsset.
worldBound Returns a Rect representing the Axis-aligned Bounding Box (AABB) after applying the world transform.
worldTransform Returns a matrix that cumulates the following operations (in order): -Local Scaling -Local Rotation -Local Translation -Layout Translation -Parent worldTransform (recursive definition - consider identity when there is no parent)

Public Methods

HasBubbleUpHandlers Return true if event handlers for the event propagation BubbleUp phase have been attached on this object.
HasTrickleDownHandlers Returns true if event handlers, for the event propagation TrickleDown phase, are attached to this object.
RegisterCallback Adds an event handler to the instance. If the event handler has already been registered for the same phase (either TrickleDown or BubbleUp) then this method has no effect.
SendEvent Sends an event to the event handler.
UnregisterCallback Remove callback from the instance.
Blur Tell the element to release the focus.
Focus Attempt to give the focus to this element.
GetGlobalCenterGet the GraphElement's center point.
GetPositionGet the GraphElement position.
HitTestSee if point is over the GraphElement.
IsAscendableChecks if the GraphElement is automatically brought to front when selected.
IsCopiableChecks whether the GraphElement is copiable.
IsDroppableThe GraphElement is drag&droppable.
IsGroupableChecks whether the GraphElement is groupable.
IsMovableThe GraphElement is movable.
IsRenamableThe GraphElement is renamable.
IsResizableThe GraphElement is resizable.
IsSelectableThe GraphElement is selectable.
IsSelectedThe GraphElement is currently selected in specific container.
IsSnappableChecks whether the GraphElement is snappable.
IsStackableChecks whether the GraphElement is stackable.
OnSelectedCalled when the GraphElement is selected.
OnUnselectedCalled when the GraphElement is unselected.
ResetLayerReset the GraphElement to its original layer.
SelectSelect the GraphElement.
SetPositionSet the GraphElement position.
UnselectDeselect the GraphElement.
AddElementAdds a GraphElement to the Scope.
AddElementsAdds GraphElements to the Scope.
ContainsElementDetermines if the Scope contains the specified GraphElement.
GetPositionReturns the geometry of the Scope.
HitTestDetermines whether the specified point is within the selectable area of the Scope.
OverlapsDetermines whether the specified rect overlaps the Scope.
RemoveElementRemoves an element from the Scope.
RemoveElementsRemoves elements from the Scope.
RemoveElementsWithoutNotificationRemoves elements from the Scope but do not send a notification.
SetPositionSets the geometry of the Scope.
UpdateGeometryFromContentUpdates the size and position of the Scope based on its contents.
Add Add an element to this element's contentContainer
AddToClassList Adds a class to the class list of the element in order to assign styles from USS. Note the class name is case-sensitive.
BringToFront Brings this element to the end of its parent children list. The element will be visually in front of any overlapping sibling elements.
Children Returns the elements from its contentContainer.
ClassListContains Searches for a class in the class list of this element.
Clear Remove all child elements from this element's contentContainer
ClearClassList Removes all classes from the class list of this element. AddToClassList
Contains Checks if this element is an ancestor of the specified child element.
ContainsPoint Checks if the specified point intersects with this VisualElement's layout.
ElementAt Retrieves the child element at a specific index.
EnableInClassList Enables or disables the class with the given name.
FindAncestorUserData Searches up the hierarchy of this VisualElement and retrieves stored userData, if any is found.
FindCommonAncestor Finds the lowest common ancestor between two VisualElements inside the VisualTree hierarchy.
GetClasses Retrieve the classes for this element.
GetFirstAncestorOfType Walks up the hierarchy, starting from this element's parent, and returns the first VisualElement of this type
GetFirstOfType Walks up the hierarchy, starting from this element, and returns the first VisualElement of this type
IndexOf Retrieves the child index of the specified VisualElement.
Insert Insert an element into this element's contentContainer
MarkDirtyRepaint Triggers a repaint of the VisualElement on the next frame. This method is called internally when a change occurs that requires a repaint, such as when BaseField.value is changed or the text in a Label. If you are implementing a custom control, you can call this method to trigger a repaint when a change occurs that requires a repaint such as when using generateVisualContent to render a mesh and the mesh data has now changed.
PlaceBehind Places this element right before the sibling element in their parent children list. If the element and the sibling position overlap, the element will be visually behind of its sibling.
PlaceInFront Places this element right after the sibling element in their parent children list. If the element and the sibling position overlap, the element will be visually in front of its sibling.
Remove Removes this child from the contentContainer hierarchy.
RemoveAt Remove the child element located at this position from this element's contentContainer
RemoveFromClassList Removes a class from the class list of the element.
RemoveFromHierarchy Removes this element from its parent hierarchy.
SendEvent Sends an event to the event handler.
SendToBack Sends this element to the beginning of its parent children list. The element will be visually behind any overlapping sibling elements.
SetEnabled Changes the VisualElement enabled state. A disabled VisualElement does not receive most events.
Sort Reorders child elements from this VisualElement contentContainer.
ToggleInClassList Toggles between adding and removing the given class name from the class list.

Protected Methods

ExecuteDefaultAction Executes logic after the callbacks registered on the event target have executed, unless the event has been marked to prevent its default behaviour. EventBase{T}.PreventDefault.
ExecuteDefaultActionAtTarget Executes logic after the callbacks registered on the event target have executed, unless the event is marked to prevent its default behaviour. EventBase{T}.PreventDefault.
OnCustomStyleResolvedCalled when the custom style properties are resolved.
ScheduleUpdateGeometryFromContentSchedules the update of the size and position of the Scope based on its contents.
SetScopePositionOnlyChange the position of the scope but does not move its elements.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961