| sourceInstanceID | The instance ID of the source GameObject to instantiate. |
| count | The number of copies to create. |
| newInstanceIDs | Pre-allocated NativeArray that will be populated with the instance IDs of the new GameObjects. Must already be the size of count. |
| newTransformInstanceIDs | Pre-allocated NativeArray that will be populated with the instance IDs of the Transforms of the new GameObjects. Must already be the size of count. |
| destinationScene | The Scene to place the instantiated GameObjects into. If default, then the GameObjects will be added to the currently active Scene. |
Instantiate a GameObject multiple times by instance ID and populate NativeArrays containing the new GameObjects by instance ID and their corresponding Transforms by instance ID.